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| AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator. |
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| AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the speed of the previous 266MHz AGP4X interface. |
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| DirectX 8.1 |
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| One of the big improvements of DirectX 8.1 is the Pixel Shader function, which does not exist in the DirectX 7 graphics card. With the hardware pixel shader, you can see how the light effect on the surface vividly. |
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| GPU (Graphics Processing Unit) |
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| Xabre 200 AGP8X 256-bit graphic acceleratorBuilt-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock. |
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| AGP Interface
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| Supports AGP 3.0 compliant configuration setting. Supports AGP 8X with 16 stages pipeline full side band function
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| Display Memory
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| Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB) |
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| 3D Engine Features
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| Supports Direct 3D version 8.1 pixel shader version 1.3 Supports AGP 8X for texture/vertex fetch Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T) Supports up to 2048x2048 texture size Built-in hardware stereo auto rendering engine Supports 2X/4X full scene anti-aliasing Up to 200MHz 3D engine/memory clock |
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| 3D Performance |
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| Supports up to 4 pixels with 2 textures within single cycle Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, point-sampled, linear and bilinear texture mapping Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear textured |
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| 2D Engine Features
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| Built-in Hardware Command Queue Built-in Direct Draw Accelerator Built-in an 1T 128-bit BITBLT graphics engine Supports memory-mapped, zero wait-state, burst engine write Built-in 64x64x2 bit-mapped hardware cursor Built-in 64x64x16 bit-mapped color hardware cursor 64MB (optional 128MB) frame buffer with linear addressing
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| Video Accelerator
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| MPEG-2 MP@ML standards compliant Built-in motion compensation logic Supports up to 20Mbit/sec bit rate decoding Direct DVD to TV playback Supports single video windows with overlay function Supports YUV-to-RGB color space conversion Supports graphics and video overlay function Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format Supports down scaling function and scaling vector as 1/2, 1/4 Supports de-interlaced and 1/2 down scaling function Supports DVD sub-picture playback overlay Built-in independent Gamma correction RAM Supports Direct Draw Drivers |
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| TV-OUT |
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SiS® 301 chip onboard -Built-in complete NTSC/PAL video encoder -Support NTSC/PAL interlaced display by dependent frame rate in 640x 480x 60Hz, 800x 600x 60Hz for NTSC, 640x 480x 50Hz and 800x 600x 50Hz for PAL -Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768 modes for NTSC and PAL under 8, 16, 32bpp color modes Supports Composite Video and S-Video TV-Out |
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| Resolution |
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| Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp Supports virtual screen up to 4096x4096 |
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| I/O Interface |
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| 1 VGA connector 1 S-Video and 1 composite connector for TV-OUT 1 3D VR glasses connector |
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| Form Factor & Layers |
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| 174mm x 95mm, 6 Layers |
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| Driver |
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| Support Windows 98SE/Me/2000/XP DirectX & OpenGL compatible |
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